The free surface of the flow is an inverted cycloid or trochoid as the figure below illustrate.
Figure 1. Trochoidal waves by Jasper Flick
Mathematically, this free surface can be described in the 3 dimensions as follows1 :
\[\displaystyle \vec{r}(x, y, t) = \begin{pmatrix} \displaystyle x + \sum_i \left(Q_i A_i \times D_i \cdot x \times \cos(\omega_i D_i \cdot (x, y) + \varphi_i t) \right)\\ \displaystyle y + \sum_i \left(Q_i A_i \times D_i \cdot y \times \cos(\omega_i D_i \cdot (x, y) + \varphi_i t) \right)\\ \displaystyle \sum_i \left(A_i \times \sin(\omega_i D_i \cdot (x, y) + \varphi_i t) \right) \end{pmatrix}\]Where
In this set of equations, it's important to note that \(r_x\) is not equivalent to \(x\). These equations delineate both the vertical displacement and lateral motion of a specific point within the scene as Figure 1 describes.
Q must be adjusted with caution. If Q exceeds a certain value, the waves could loop back on themselves, which would break the physical sense of the waves, see Figure 2 below.
Figure 2. Wave loops by Jasper Flick
The speed of the wave is given by the dispersion relation : \(\displaystyle c^2 = \dfrac{g}{k}\) where \(k = \dfrac{2\pi}{\lambda}\) is the wave number and \(\lambda\) wavelength. We know that \(\omega = kc\), so the angular frequency can be defined as follows:
\[\displaystyle \omega = \sqrt{\dfrac{2 \pi g}{\lambda}}\]Where \(g\) in the gravitational constant.